gfxtra
ZBrush: Polypaint

 

ZBrush: Polypaint
Size: 573 MB | Duration: 1h 14m | Video: AVC (.mp4) 1280x720 15&24&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Appropriate for all | Language: English

 

ZBrush's Polypaint feature allows artists to paint directly on a model's surface without first assigning a texture map.


Animating with Deformers in Cinema 4D
Animating with Deformers in Cinema 4D
Duration: 2hr 24m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 2.7 GB
Genre: eLearning | Language: English

 

In this course you will learn how to use deformers to animate simple dancing characters in Cinema 4D. By the end of these lessons, you will have the skills necessary to create a professional animation, complete with lighting and sound, using Cinema 4D and After Effects.


Unreal Materials - An Introduction
Unreal Materials - An Introduction
Duration: 2hr 30m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 705 MB
Genre: eLearning | Language: English

 

In this demonstration the instructor starts off by giving a detailed explanation of commonly used material nodes. Once the foundation is laid its on to creating several full materials using only a few textures. This tutorial is appropriate for artists on multiple skill levels.


Creating an Animated Paper Folding Effect in Maya
Creating an Animated Paper Folding Effect in Maya

Duration: 2hr 34m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 5.5 GB
Genre: eLearning | Language: English

 

Throughout this Maya tutorial, we'll learn the process of how to create a paper folding animation.


Maya 2017 Essential Training

Maya 2017 Essential Training
Size: 1.52 GB | Duration: 8h 37m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Appropriate for all | Language: English

 

Get the essential training you need to create high-quality 3D models and animations in Maya 2017. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world project-based workflow that translates equally well to film, motion graphics, and game design. It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features.

user viphan |  |   FREE DOWNLOAD

Designing VEX Driven Digital Assets in Houdini


Designing VEX Driven Digital Assets in Houdini
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours 49M | 820 MB
Genre: eLearning | Language: English

user nagy |  |   FREE DOWNLOAD

Gumroad - Zbrush Hard Surface Vol. 1 Bundle Sith Lightsaber
Gumroad - Zbrush Hard Surface Vol. 1 Bundle Sith Lightsaber

Duration: 2hr 20m | Video: h264, yuv420p, 1920x1080 30fps | Audio: aac, 44100 Hz, 2ch | 5.3 GB
Genre: eLearning | Language: English

 

Really stoked for the upcoming Star Wars "The Force Awakens" directed by J.J. Abrams so I wanted to create a Sith Lightsaber concept for an upcoming tutorial on creating hard surface objects in Zbrush. Sculpting and Render passes all Zbrush with Photoshop comp.


Simply Maya - Spach-Alspaugh House - Modeling

Simply Maya - Spach-Alspaugh House - Modeling

English | 7h | yuv420p, 1920x1080, 816 kb/s, 15.00 fps |  aac, 44100 Hz, 2 ch | 3.2 GB

Genre: eLearning | w Project Files

 

In this 7 hour tutorial we take a look at creating the Spach-Alspaugh House. We use a variety of modeling techniques to create this start to finish house project.


Introduction to ANSYS


Introduction to ANSYS
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2.5 Hours | 589 MB
Genre: eLearning | Language: English

user nagy |  |   FREE DOWNLOAD

Flippednormals - The Complete MODO to ZBrush Workflow
Flippednormals - The Complete MODO to ZBrush Workflow
Duration: 11 Hours | Video: h264, yuv420p, 1920x1080, 30fps | Audio: aac, 48000 Hz, 2 ch | 8.5 GB
Genre: eLearning | Language: English | Project files Included

 

MODO and ZBrush are two incredibly powerful tools which enhances any artist’s arsenal significantly. In this elaborate 3D tutorial series, we will take an in-depth look at not only how we can make the two programs play well together – we will take your through an industry proven and professional workflow for creating beautiful and memorable art.


Creating Functional Threads in SOLIDWORKS


Creating Functional Threads in SOLIDWORKS
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours 49M | 626 MB
Genre: eLearning | Language: English

user nagy |  |   FREE DOWNLOAD

3D Content Creation for Virtual Reality

3D Content Creation for Virtual Reality
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | Lec:  | 250 MB
Genre: eLearning | Language: English

user nagy |  |   FREE DOWNLOAD

Non-destructive Retargeting of MOCAP Animation in Maya

Non-destructive Retargeting of MOCAP Animation in Maya
July 2016 | MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours | 1.05 GB
Genre: eLearning | Language: English

user nagy |  |   FREE DOWNLOAD

Introduction to Photogrammetry

Introduction to Photogrammetry
10 Class | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 7.9 GB
Genre: eLearning | Language: English

 

This course uses photogrammetry reconstruction techniques to create detailed object mesh and scene models from photographs. Aimed at matte painters, scene designers and previz artists. Photogrammetry can be thought of as an inexpensive alternative to LIDAR. In this course, Photoscan will be the reconstruction tool of choice combining with Maya, Matte Painters Toolkit, Mari, Mudbox and zBrush with support from PhotoShop, Lightbrush, PfTrack and Syntheyes.


Blender: Model a Motorcycle

Blender: Model a Motorcycle
Appropriate for all | 4h 1m | 1280x720 | Project Files | RAR 1.2 GB
https://goo.gl/ubr4bI
Learn production techniques for hard-surface modeling a realistic motorcycle in Blender. Author Darrin Lile guides you through the process of creating a Harley-Davidson Fat Boy with proper scale and proportions. These techniques can be used to replicate any other vehicle or man-made machined parts in Blender.Darrin begins by creating the frame of the motorcycle using curves. He then builds up the motorcycle piece by piece, creating the exhaust pipes, fenders, handlebars, engine components, and brakes. These lessons capitalize on the Path tool and modifiers like Solidify and Booleans. Finally, Darrin uses Blender's Cycles render engine to create the materials and lighting for the scene, and UV maps the textures to key pieces of the bike. In the end, you will have a greater understanding of Blender's modeling tools and production processes so that you can create vehicles and other hard-surface projects of your own.

Game Art: Environment Kit Design

Game Art: Environment Kit Design
Appropriate for all | 2h 38m | 1280x720 | Project Files | RAR 1.3 GB
https://goo.gl/kCn4up
Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games. Modular assets can be combined to make bigger, more complex objects, scenes, or environments. They snap together easily and are designed so they transition seamlessly to their final destination. In this course, Christian Bradley shows how to create walls, columns, and other modular building components based on a grid system in 3ds Max.He first introduces the modular pipeline in Max and the basics of making modular models. Then Christian shows how to ensure your texture maps align to the grid, and places objects in the scene to build the complex final structure—an ornate castle—shown at the end of the course. With a little patience, attention to detail, and the skills learned in this class, you can create design kits that speed up development and result in more realistic and immersive game environments.

ZBrush: Stylized Sculpting

ZBrush: Stylized Sculpting
Beginner | 3h 22m | 1280x720 | Project Files | RAR 1.1 GB
https://goo.gl/tZEIvN
If you are new to ZBrush and looking for practice, look no further. Explore these interesting and easy sculpting techniques for ZBrush designed specifically for beginning and intermediate users. Artist Michael Ingrassia covers many of the basics that can often be confusing when first learning ZBrush's unique interface. He also shows how to "think traditional" and translate analog sculpting techniques to ZBrush tools. Along the way, he demos his favorite brushes and introduces techniques for masking, creating alpha maps, moving and duplicating geometry, and stamping shapes and textures. Each technique is showcased in a fun and multifaceted project that takes full advantage of ZBrush's powerful features, and the materials, brushes, and concept art are all included with the exercise files.

Unreal: Learn Lighting

Unreal: Learn Lighting
Intermediate | 1h 32m | 1280x720 | Project Files | RAR 3.6 GB
https://goo.gl/ddpQd9
Unreal's shading and lighting pipeline now approaches film quality, thanks to its implementation of advanced features such as Lightmass global illumination. What more can you want from an open-source game engine? Join Tom Sirdevan as he shows how to create realistic, physically based lighting for your own games with Unreal Engine 4. He begins with a look at direct lighting (point, spot, and directional lights) and then moves into the indirect lighting domain, including skylights, global illumination, and reflection capture. Learn how the lights differ, and how to optimize their use for real-time performance with static, stationary, and dynamic game types. Chapter 3 covers deferred shading, distance fields, and dynamic skies with Blueprint. Post-process effects like bloom, lens flare, vignettes, and depth of field finish off the scene and the course.

Traditional 2D Animation in Harmony
Traditional 2D Animation in Harmony
Appropriate for all | 27m 7s | 1280x720 | Project Files | RAR 75 MB
https://goo.gl/fZ8k1y
Nowadays, the best of classic animation techniques and modern tools have come together. You can draw, color, and animate using traditional methods while taking advantage of the digital conveniences found in Harmony. In this course, Dermot O'Connor shows how to use Harmony features to animate a basic walk sequence. He demonstrates how to make organic lines and how to draw the extremes and in-betweens, while testing poses. He also takes you through rolling, flipping, and frame rates, so you can observe how timing and spacing impacts the pace of the animation and the personality of the character.

Blender: Interior Environments for Games

Blender: Interior Environments for Games
Intermediate | 4h 37m | 1280x720 | Project Files | RAR 1.2 GB
https://goo.gl/vRXQJ2
Blender: Interior Environments for Games is a project-based course illustrating a complete workflow for building clean, optimized, and reusable environments for game engines like Unity. Aimed at intermediate users of Blender, this course covers scene configuration and preparation, modeling techniques for building realistic environment pieces, effective UV mapping and texturing workflows, and important import and export tips for transferring your final assets into a real-time game engine. Author Alan Thorn also spends a chapter in Unity, where he applies some finishing touches, such as a first-person controller and camera effects.By the end of this course, you'll have developed a solid groundwork for quickly and effectively building immersive environments that work well with many contemporary game engines.

The Foundry - Rendering in MODO - Animations

 The Foundry - Rendering in MODO - Animations
Duration: 6h 30m | Video: h264, yuv420p, 1920x1080 30fps | Audio: aac, 44100 Hz, 2 ch | 2.63 GB
Genre: eLearning | Language: English | Project files Included

 

Rendering in MODO: Animations is the third in a series of courses looking in detail at the high performance rendering capabilities found in MODO 801. This third tutorial builds on the foundations laid out in the first and second tutorials, Rendering in MODO: Interiors and Rendering in MODO: Studio Shots. Each series includes foundational videos which are unique to that section, and when viewed together comprise a comprehensive overview of rendering inside of MODO.



Full Free Download


eXTReMe Tracker
rss