Painting Armour Digital Tutorials
Zoo Publishing | PDF | brushes in ABR | English | 39 pages | 25 Mb
The Painting Armour eBook is a 39-page guide covering the subject of painting convincing armor, specifically Medieval, Roman and Samurai. We asked industry professional Mike Lim (aka Daarken) to create easy-to-follow guides on how to paint these types of armor, and as well giving expert tuition, Mike Lim has also supplied the brushes that he used, which can be downloaded at the beginning and end of the tutorials. This tutorial eBook is aimed at intermediate to advanced level of artists.
Photoshop User Magazine (17 Digital Issues)
format PDF | ~150 pages each | 398 Mb
Photoshop User is the official magazine of NAPP and comes delivered to your door (or inbox) with your NAPP membership. Published 10-times a year (plus bonus issues), Photoshop User is widely recognized as the most trusted resource for Adobe Photoshop and Lightroom training, advice, and how-to information for the graphic design, photography, and digital arts worlds.
Architectural Record Magazine (29 Issues)
format PDF | up to 2011 | ~170 pages each | 1.69 Gb
Architectural Record is the number 1 source for architecture design, modern architecture, and green architecture from McGraw Hill Construction. While the magazine is aimed at professional architects and engineers with news, commentary, criticism and continuing education sections, it features numerous articles exploring cutting edge designs by leading architects with glossy photos and articles that are accessible to non-experts.
Gnomon Workshop: Exterior Environment Modeling & Texturing for Production
format MOV | English | 1024x768 | 2h.30min. | 2.68 Gb
In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction. Software used: 3ds Max, Photoshop.